The Wanderer
A downloadable game for Windows
CONTEXT:
You are a Wanderer, you have no name, no family.
You traverse the land aimlessly.
Although you have no purpose, when you see injustice, you still assist and rescue the innocent beings.
But there seems to be a shady conspiracy going on in this land, and you have accidentally been caught up in it..
CONTROLS:
- Left Arrow/ Right Arrow: Move
- Space: Jump
- Z: Normal Attack
- X: Special Attack
- E: Talk
SIDE NOTE:
This is a project I made for my 2D Unity class.
It's just a small game, but in the future I may expand it a little more when I have more knowledge about Unity.
If you have time to play my game, I'm very thankful.
Because I'm still a beginner, there are definitely some bugs.
I would be happy if you could point out the errors occurred when playing the game, and even more happy plus grateful if you can provide some ways to fix it.
Many thanks to these wonderful Creators for their awesome assets:
- Tilesets, some of the enemies and witch NPC from ansimuz
- Necromancer and Magic Spell Effects 4 from CreativeKind
- Martial Hero from LuizMelo
- Elementals: Fire Knight from chierit
- Thunder Spell Effect 2 by pimen
- Fire Animation - Pixel Art FX Sprites 🔥 by brullov
- Audio from zapsplat and SoundBible...
There are some assets that I can't find the author so if you have information please tell me.
Status | Released |
Platforms | Windows |
Author | Viridienne |
Genre | Platformer, Action, Adventure |
Tags | 2D, Pixel Art |
Download
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Comments
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First of all, great job! Biggest accomplishment as a beginner is finishing a project, something I myself struggle with.
Have a few thoughts on design and encountered some bugs, but I'm new to itch so don't know how messaging works. Feel free to reach out!
Reason I'm not putting them here is because you're learning, and guarantee you'll learn them as you grow your knowledge and skillset. :)
Thanks for your feedback, I really appreciate it! As I know you can't send message on itch. So if you have time, please post your thoughts here, thank you very much!
Sure thing.
1. For the end of the levels if all keys aren't collected, after the message, if I didn't walk backwards, I could push passed the message and fall off the map. Maybe just put a gate or something that the player cant walk passed, but with all the keys when they collide with it, it goes to the next zone?
1.5. Similar issue, maybe just make boss arenas closed off when they start, as I was able to do the same within the first demon fight in the graveyard.
2. The dialogue system just felt a little off having to go back to my mouse to make choices (unless I missed something), maybe implement something that could allow the player to use the dialogue system with arrow keys and space. Not a big deal, just fluency, but it is a little nit picky so I wouldn't worry about that too much.
3. In the final level, the camera zooms in a lot and feels like a huge shift from the previous levels. I think a little is fine for the feel you're going for, but there were times I couldn't see the platforms below so I thought I'd just die or had a hard time navigating. Maybe just a little less zoom to show a little more of the ground.
Those were the main ones I thought, for where you're at, I truly believe you'll just learn/grow skills throughout future classes/personal projects. Was rad, excited to see more work from you! :)
Thanks for your reply, I think I can fix all these issues and add dialogue features that you mentioned if I had time, I'm on my way to 3D world now. Thanks for spotting them!
About the number one, I surely had placed a wall collider to stop player from adventuring beyond the map, Idk why they disappeared though, maybe something went off when I was editing the tilemap. When I played I always collected all the keys and forgot about other situation so I missed this error.
Your feedback has helped me realize I should I consider other player's experiences more because I purposely made the camera zoom closer in level 3 haha, so that you can feel the danger and the agitation :D but seems like I zoomed a bit too much.